Very good! The game is well constructed that you don't have to suffer from lack of cash to power up and gives a large amount of enemies to use those upgrades upon. It's not endless so it doesn't get dull and it even gives hard mode if you think that the normal game was too easy. The design is cute and very well done in my opinion, to me though I think that this game would do well on a itouch or android or whatever you put it on, but of course it would need other modes and such. Regardless you have a magnificent game on your hands.
Although I'm not sure if I'm the only one who encountered a reload glitch, the weapon kept switching to the laser and it kept reloading but the laser activate noise would loop for a bit and I was unable to fire.
Oh damn you, I was holding strong till that last little bit. That LAAAASSST second where twilight kisses spike on the cheek. The music was just a smidge off in my opinion but in some places it really does pluck one's heartstrings and sets the lightly depressing nostalgic mood.
Never the less, you created something beautiful.
I'm assuming fans who have seen this are probably going to go apeshit insane if spike really will grow up. :v
This game had great potential, the animation was wonderful, the background art was incredible as well as the art style. However it all boils down to the controls, which were horrendous and it makes me very sad that such a beautifully designed game has it. The controls are slightly confusing, even with the explanation and playing it for a good long while. The game play has the potential but the controls mash it down to sucksville, W&D for speeding up and A&D for left right? Why not the classic WASD control scheme and mouse to aim rather than using half for speed and the other for turns?? Also clicking outside the game fucks it up, I can't get the aiming cross hair back on track.
Points for uniqueness though, I do see what you were trying to do with the WASD but I really think that the controls should have been checked.
Music is alright, and the dialogue is pretty well done, but I'm fed up with the controls that I'm stopping at the second battle (First big event).
This was fantastic, the information stayed in my head and you know what? This also works with Photoshop :D So there's a little bonus in there for all of us.
The beat and rhyme was catchy and definitely makes me want to watch it again.
(And since that happens the tutorial will just sink itself inside our little brains)
Definitely a small twist on snake. I love the idea on how you've made it from the original small room into paths and turns that you have to go through and how the environments can effect gameplay but it keeps the basic snake formula in mind.
The only complaint is maybe some different music after every few levels or so and maybe a speed meter so the player can know how fast they're going.
Other than that I love it.
I love it, it's not Harry Partrige or Egoraptor but it's a start and everyone has to start somewhere. Pretty basic but very nice and easy to watch and listen to, I'm pretty sure you put a lot of effort despite that it's not fancy animation. Regardless it looks like this flash has won a spot "in my heart". So say hello to a 10/10
For starters it's VERY unique and original, and it's very nice as well.
However what's frustrating is how fast the character moves to how long you press the movement key for. I understand it's suppose to be difficult and such, but the control feels a bit funky and off. For example, sometimes I find myself hitting objects that I haven't intended to hit, even after pressing controls to stop moving towards it. The game is alright. I will give it that.
They say music tells a story, and a picture is a thousand words.
Put together they make a movie, which is what you have done.
An excellent video really, if anything an average minecrafter probably had a good laugh or two.
I also love how you put that it's not diamond, kinda giving people who don't play minecraft an understanding why he raged rather than leaving them to figgure it out. The music was fantastic. I wish I knew what he was whistling too
Simple, cute and oh so moving.
You've created something that suits the spirit of giving beautifully.
You could have put voices, but you didn't. By doing that you gave it an atmosphere where you're pulled in the moment, and your brain is slowly putting the pieces together. By the time it's all figured out the music really plucks your heartstrings and the story is pieced together before your eyes showing what it truly means to give on the holidays. I admit. I shed a man tear or two.
All 67 flash Reviews
Rated 5 / 5 stars April 9, 2012
Very good! The game is well constructed that you don't have to suffer from lack of cash to power up and gives a large amount of enemies to use those upgrades upon. It's not endless so it doesn't get dull and it even gives hard mode if you think that the normal game was too easy. The design is cute and very well done in my opinion, to me though I think that this game would do well on a itouch or android or whatever you put it on, but of course it would need other modes and such. Regardless you have a magnificent game on your hands.
Although I'm not sure if I'm the only one who encountered a reload glitch, the weapon kept switching to the laser and it kept reloading but the laser activate noise would loop for a bit and I was unable to fire.
Rated 5 / 5 stars February 29, 2012
Oh damn you, I was holding strong till that last little bit. That LAAAASSST second where twilight kisses spike on the cheek. The music was just a smidge off in my opinion but in some places it really does pluck one's heartstrings and sets the lightly depressing nostalgic mood.
Never the less, you created something beautiful.
I'm assuming fans who have seen this are probably going to go apeshit insane if spike really will grow up. :v
Rated 3.5 / 5 stars February 13, 2012
This game had great potential, the animation was wonderful, the background art was incredible as well as the art style. However it all boils down to the controls, which were horrendous and it makes me very sad that such a beautifully designed game has it. The controls are slightly confusing, even with the explanation and playing it for a good long while. The game play has the potential but the controls mash it down to sucksville, W&D for speeding up and A&D for left right? Why not the classic WASD control scheme and mouse to aim rather than using half for speed and the other for turns?? Also clicking outside the game fucks it up, I can't get the aiming cross hair back on track.
Points for uniqueness though, I do see what you were trying to do with the WASD but I really think that the controls should have been checked.
Music is alright, and the dialogue is pretty well done, but I'm fed up with the controls that I'm stopping at the second battle (First big event).
Rated 5 / 5 stars January 8, 2012
Wonderful
This was fantastic, the information stayed in my head and you know what? This also works with Photoshop :D So there's a little bonus in there for all of us.
The beat and rhyme was catchy and definitely makes me want to watch it again.
(And since that happens the tutorial will just sink itself inside our little brains)
Good work!
Rated 5 / 5 stars December 12, 2011
Interesting and amazing
Definitely a small twist on snake. I love the idea on how you've made it from the original small room into paths and turns that you have to go through and how the environments can effect gameplay but it keeps the basic snake formula in mind.
The only complaint is maybe some different music after every few levels or so and maybe a speed meter so the player can know how fast they're going.
Other than that I love it.
Rated 5 / 5 stars December 12, 2011
Pretty good
I love it, it's not Harry Partrige or Egoraptor but it's a start and everyone has to start somewhere. Pretty basic but very nice and easy to watch and listen to, I'm pretty sure you put a lot of effort despite that it's not fancy animation. Regardless it looks like this flash has won a spot "in my heart". So say hello to a 10/10
Rated 4 / 5 stars December 5, 2011
Hip hip ho..ray?
For starters it's VERY unique and original, and it's very nice as well.
However what's frustrating is how fast the character moves to how long you press the movement key for. I understand it's suppose to be difficult and such, but the control feels a bit funky and off. For example, sometimes I find myself hitting objects that I haven't intended to hit, even after pressing controls to stop moving towards it. The game is alright. I will give it that.
Thanks.
You can press the opposite direction to stop.
Rated 5 / 5 stars November 30, 2011
Tells a tale
They say music tells a story, and a picture is a thousand words.
Put together they make a movie, which is what you have done.
An excellent video really, if anything an average minecrafter probably had a good laugh or two.
I also love how you put that it's not diamond, kinda giving people who don't play minecraft an understanding why he raged rather than leaving them to figgure it out. The music was fantastic. I wish I knew what he was whistling too
Rated 5 / 5 stars November 30, 2011
Touching, very touching
Simple, cute and oh so moving.
You've created something that suits the spirit of giving beautifully.
You could have put voices, but you didn't. By doing that you gave it an atmosphere where you're pulled in the moment, and your brain is slowly putting the pieces together. By the time it's all figured out the music really plucks your heartstrings and the story is pieced together before your eyes showing what it truly means to give on the holidays. I admit. I shed a man tear or two.
Rated 5 / 5 stars June 19, 2011
Mind = Blown
Just wow, I'm pretty speechless about now